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Skeleton, Muscle and Organ Asset Creation for Immersive Media

Process breakdowns and renders showing asset creation of skeleton, muscles, organs, skin, and hair of a human male model for a 3D interactive and immersive future anatomy application.

Modelled/sculpted in Maya and Zbrush. Textured in Substance Painter, Photoshop, and Zbrush polypaint. Rendered in Maya Vray. Application built in Unreal Engine 5.

Skeleton mesh scan originally from Artec 3D, however skull, spine, and teeth are resulpted by myself and the rest is cleaned up and separated in Zbrush.

Breakdown Reel on creation of Assets

Skeleton Render with organs. Skull, spine, and teeth fully sculpted by myself. The rest derived from Artec 3D scanned mesh cleaned up in Zbrush.

Skeleton Render with organs. Skull, spine, and teeth fully sculpted by myself. The rest derived from Artec 3D scanned mesh cleaned up in Zbrush.

Muscles Render

Muscles Render

All organs render

All organs render

Heart render

Heart render

Intestines render

Intestines render

Demo Playthrough of Unreal Engine 5 being built for interaction with assets.

Muscle sculpting process over skeleton

Muscle sculpting process over skeleton

Skull sculpts showing difference in ethnicities.

Skull sculpts showing difference in ethnicities.

Muscle texturing using polypaint in Zbrush.

Muscle texturing using polypaint in Zbrush.

Teeth Sculpt side (all individual)

Teeth Sculpt side (all individual)

Teeth Sculpt front (all individual)

Teeth Sculpt front (all individual)

Screenshot showing skin, eyes, and groom within Maya.

Screenshot showing skin, eyes, and groom within Maya.