Process breakdowns and renders showing asset creation of skeleton, muscles, organs, skin, and hair of a human male model for a 3D interactive and immersive future anatomy application.
Modelled/sculpted in Maya and Zbrush. Textured in Substance Painter, Photoshop, and Zbrush polypaint. Rendered in Maya Vray. Application built in Unreal Engine 5.
Skeleton mesh scan originally from Artec 3D, however skull, spine, and teeth are resulpted by myself and the rest is cleaned up and separated in Zbrush.
Breakdown Reel on creation of Assets
Demo Playthrough of Unreal Engine 5 being built for interaction with assets.